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Stronghold game
Stronghold game









stronghold game

It takes a little while to get going, but there’s no supply chain. Early entries that featured bread as a staple food, required you to plant wheat fields, build multiple granaries and bakeries, then have them all working together in unison to make sure you had an ample supply of bread. It sounds like a banal change, but having rice be such a basic staple changes the pressures that logistics had in prior Stronghold games. READ MORE: ‘Maquette’ review: exquisite puzzler that doesn’t quite fit togetherĪs an example, one change is from the staple food of bread, to rice.As much as the details change, the surface remains the same, but some of those details do add interesting texture. Missions see you build castles, build forces, and either survive waves of enemies, or take out an opposing law. The change of locale brings with it a light change in some mechanics, but this is still Stronghold.

Stronghold game series#

It’s not as prominent in the cultural consciousness as European Medieval Warfare – after all, Firefly Studios‘ Stronghold series started in this era, and managed to eke seven games out of it, including with two set during the Crusades, in the sandy deserts of the Middle-east. It occurred to me fairly early on in my time with Stronghold: Warlords that I wasn’t really all that au fait with Asian siege warfare.











Stronghold game